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Project 3: Dreamspace for the User ‘SPACE FOR THE SELF’

Project 3 incorporates both the creativity and its functionality; identity of user, comfortability of user and creativity in articulating the space, as a complete user experience. For this final project, students are required to design a space for the self by attaching it to the walls/surfaces of an imagined gap in an empty space between two rock cliffs. The space is to fit a specific use (as a dream space: for viewing, space for contemplating, space for self- exploration, space for exercising, space for dreaming, space for showcasing a particular activity. As the user of the space you can make your personality more interesting; an effective well thought of theme and written narrative is therefore essential. This understanding is to be architecturally translated into a series of connected spaces (2- 3 spaces) that successfully establishes the quality and articulation of both interior and exterior design. We need to consider how well design conforms to both the physical and non-physical requirements of the user. Final project will be in 3 stages, Task 1- is narrative writing wherein it can be based on the persona, life scenario, story and journey of the user from where or which the theme of the hideout will be extracted. Task 2- is about exploring how to organize the 2-3 spaces which encompasses design principles in spatial relationships and organization. In this task we need to explore ways on how to explore space through hierarchal arrangement by its meaning, significance and importance, capturing the essence of the narrative. Task 3-In addition to generating and exploring ideas and concept from the narrative and spatial exploration, we will also explore the notions and experiential effects of materials and the senses in the final design.


Throughout this assignment, I have adapted lifelong learning ; understand the key architectural design elements and principles with the ability to discern how they inform space and form. Moreover, I have learned to discipline specific knowledge such as utilise a process-oriented approach involving sketching and model-making as tools for generating and developing design ideas ; produce legible orthogonal drawings and architectural models to visualize and communicate final design.


 

 

 


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